Military Whist Card Game
German Whist is a trick-taking card game for 2 players. It has similarities to Whist and uses a standard 52-card deck. The goal of the game is to win the majority of the last 13 tricks played. This is done by playing higher ranked cards to tricks to gain the advantage in the first half of the game by drawing good cards for your hand.
Military Whist is a team based card game, that will draw out your competitive spirit. It is a fun, original and sociable night in London. Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for scientific play. Nomination Whist (or Nommy for short) is a trick-taking game, a whist variant, played over sixteen hands with a varying number of cards per hand. The objective is to score points by bidding (or.
OBJECT OF GERMAN WHIST: The object of German Whist is to win the majority of the last 13 tricks.
NUMBER OF PLAYERS: 2 players
MATERIALS: One standard 52-card deck, and a flat surface.
TYPE OF GAME: Trick-Taking Card Game
AUDIENCE: Adult
OVERVIEW OF GERMAN WHIST
German Whist is a trick-taking card game for 2 players. It has similarities to Whist and uses a standard 52-card deck. The goal of the game is to win the majority of the last 13 tricks played. This is done by playing higher ranked cards to tricks to gain the advantage in the first half of the game by drawing good cards for your hand.
SETUP
The first dealer is chosen at random and for future rounds the dealer switches between the two players.
What Are The Rules Of Whist
The dealer shuffles the deck and deals a hand of 13 cards to themselves and the other player. The remaining cards are used to form a central facedown stockpile. The top card is revealed but left on top of the deck. This card determines the trump suit for the rest of the round.
Card Rank
The cards are ranked Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2 (low).
GAMEPLAY
German Whist is played in two parts. The first part is over once the last card of the stockpile is taken; the second half of the game begins.
The first part of the game is used for players to gather good cards for their hands so that they can easily win the second half. The non-dealer starts the round and may lead any card from their hand. The second player will always need to follow suit if able. If not, they may play any card. The player with the highest trump is the winner of the trick. If there were no trumps, then the trick is won by the highest card of the suit lead.
The player who wins the trick discards the tricks in a facedown pile to the side of the playing area. Then they will draw the top card of the stockpile. The loser will also draw the next card from the stock without revealing it to the other player. The next card of the stockpile is then revealed, and the winner of the last trick leads the next.
After the last card of the stockpile is drawn, both players should still have 13 cards in hand. These thirteen cards are what you’ll have to play the second round of the game. the goal now is to win as many of the 13 tricks as possible. Tricks played the same ways as described above, and when the last trick is won the round is over.
END OF ROUND
Once the last trick is played and won the round is over. The player who has won more of the 13 tricks wins the rounds.
Rules For Playing Whist Card Game
END OF GAME
The game can be played as single rounds, or can have multiple rounds of gameplay to determine a final winner.
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